Sling a basketball, warp to catch it in mid-air and shoot again. Explore sixty courts across six illustrated worlds with backboards, bounce pads, moving hoops, switches, portals and low gravity. Two airborne catches refill at safe platforms. Drag with mouse or touch; phones favor portrait and also support landscape. Earn stars and cosmetic pilots, balls and trails. Progress stays on this device; sound starts off.
desktop, tablet, mobile. Single-player survival. No human multiplayer.
Drag anywhere on the court, opposite your shot, then release. Space or the right WARP button catches the flying ball and clears its old velocity, using one of two charges. A ball resting on a safe platform can be caught for free and refills both charges. Aim and hold-overview freeze the ball and all moving mechanisms. R or the left recall button restores the safe point and its mechanisms, adds one shot and retains earlier shots. P/Esc pauses; M toggles sound. Portrait-first phones, landscape also supported; tablets and desktop support both. Cancellation, blur, background and rotation cancel aiming without shooting. Sixty fixed courts in six worlds; downward entry through the hoop is required. Three independent stars reward finishing, par shots and all stardust. Four pilots, six balls and three trails are cosmetic unlocks. Versioned local progress stores stars, fewest shots and unlocks; refresh restarts the selected court. Solo only, no gameplay API, cloud save or online multiplayer. Sound starts off; language follows the portal URL.
Drag backwards anywhere on the court and release. Space or WARP catches a flying ball. Two air catches refill when a ball rests on a safe platform; that pickup is free.
Yes. Touch drag and the right WARP button work in portrait and landscape. Gameplay suppresses browser zoom, selection and long-press menus.
No. Stars, fewest shots and cosmetics stay on this browser. Refresh restarts the selected court; cleared progress is retained.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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